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Variants
Activate and manage Variants in your project by using the Editor's Variant Manager UI. To enable this UI, you need to first have the Variant Manager Plugin enabled. After that you'll be able to be able to see the Variant Manager panel that is divided into four columns. In the left column, there's a list of Actors. To connect an Actor to a Variant simply drag the Actor to the Variant on the left column. To debind an Actor simply right-click it in the list and select Unbind from the context menu.
In the column to the right, you'll find the Values panel. Click on a property's name to view its saved value. The right-hand button allows you to save the current value. Variant will alter the value it has recorded and store the updated value for the property. This will not affect the value in the Level Viewport, but it will be saved to your project. The Variant will then be able call the functions that are exposed by the bound Actor when the Variant activates.
In contrast to the previous Variant Manager however, the Variant Manager is able to record properties that are revealed by Blueprints. These properties are then automatically bind to Actors. You can also associate the properties of your actors to Variants. If the Variant is active, the property's capture value will match the value of the Variant. If the Variant is off, the property's values that are captured won't be updated.
In the Values tab, you'll also be able to see the limitations of the Variant you're currently working on. For instance, if the current Variant is set to 150 percent BOM, you'll be able to see that the car's model is 150 percent BOM. This information can be used to enhance your user interfaces. You can also switch between different trim options for the Variant.
Like other components in Unreal, Variants can be modified and added to your project. Once you've created the Variant and linked it to an Actor, you can make use of the Variant Manager to activate the Variant and alter the properties of the actor. If you're creating an interface you can make use of thumbnail images to show the different Variants you're working with.